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Object-Oriented Analysis, Design and Implementation: An Integrated Approach
Brahma Dathan and Sarnath Ramnath
Price
425.00
ISBN
9788173717116
Language
English
Pages
488
Format
Paperback
Dimensions
180 x 240 mm
Year of Publishing
2011
Territorial Rights
Restricted
Imprint
Universities Press

This book, meant to serve as a textbook on the subject, provides a comprehensive introduction to OOAD. The salient points of its coverage are:

  • A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc.
  • A good introduction to the stage of requirements analysis
  • Use of UML to document user requirements and design
  • An extensive treatment of the design process
  • Coverage of implementation issues
  • Appropriate use of design and architectural patterns
  • Introduction to the art and craft of refactoring
  • Pointers to resources that further the reader's knowledge

The book stresses on implementation aspects, without which learning is incomplete. This is achieved through case studies. The case study of a library system is carried through most of the book, and it is using this that the various concepts of analysis and design are introduced. Thus, the theory is never separate from the implementation aspect and hence the learning is more meaningful. All the main case studies used in this book have been implemented by the authors using Java. The text is liberally peppered with snippets of code, which are short, fairly self-explanatory and easy to read. The appendix on Java has a short tutorial on the language, which is a quick guide to understanding the implementation aspects of the code in the book.

Brahma Dathan is an associate professor at the College of Arts and Science, Metropolitan State University, Minnesota. He obtained his BS in engineering with special focus on electronics and communication from the University of Kerala, MTech in computer science from IIT Madras and PhD in computer science from University of Pittsburgh. Sarnath Ramnath received his B.Tech and M.Tech degrees from the Indian Institute of Technology, New Delhi in 1984 and 1987 respectively, and his PhD in Computer Science from SUNY, Buffalo in 1994. His areas of interest include algorithm analysis and design, data structures, computational geometry and object-oriented software design. He is currently Professor and Chair of the Dept of Computer Science at Minnesota State University, St Cloud.

Part I BASIC OBJECT-ORIENTED CONCEPTS
1 Introduction
1.1 What is Object-Oriented Development?
1.2 Key Concepts of Object-Oriented Design
1.3 Other Related Concepts
1.4 Benefits and Drawbacks of the Paradigm
1.5 History
1.6 Discussion and Further Reading
Exercises
2 Basics of Object-Oriented Programming
2.1 The Basics
2.2 Implementing Classes
2.3 Programming with Multiple Classes
2.4 Interfaces
2.5 Abstract Classes
2.6 Comparing Objects for Equality
2.7 A Notation for Describing Object-Oriented Systems
2.8 Discussion and Further Reading
Projects
Exercises
3 Relationships between Classes
3.1 Association
3.2 Inheritance
3.3 Genericity
3.4 Discussion and Further Reading
Projects
Exercises
4 Language Features for Object-Oriented Implementation
4.1 Organising the Classes
4.2 Collection Classes
4.3 Exceptions
4.4 Run-Time Type Identification
4.5 Graphical User Interfaces Programming Support
4.6 Long-Term Storage of Objects
4.7 Discussion and Further Reading
Projects
Exercises
Part II INTRODUCTION TO OBJECT-ORIENTED ANALYSIS, DESIGN, IMPLEMENTATION AND REFACTORING
5 Elementary Design Patterns
5.1 Iterator
5.2 Singleton
5.3 Adapter
5.4 Discussion and Further Reading
Projects
Exercises
6 Analysing a System
6.1 Overview of the Analysis Phase
6.2 Stage 1: Gathering the Requirements
6.2.1 Case study introduction
6.3 Functional Requirements Specification
6.4 Defining Conceptual Classes and Relationships
6.5 Using the Knowledge of the Domain
6.6 Discussion and Further Reading
Projects
Exercises
7 Design and Implementation
7.1 Design
7.2 Implementing Our Design
7.3 Discussion and Further Reading
Projects
Exercises
8 How ‘Object-Oriented’ is Our Design?
8.1 Introduction
8.2 A First Example of Refactoring
8.3 A Second Look at Remove Books
8.4 Using Generics to Refactor Duplicated Code
8.5 Discussion and Further Reading
Exercises
Part III ADVANCED CONCEPTS IN OBJECT-ORIENTED DESIGN
9 Exploring Inheritance
9.1 Introduction
9.2 Applications of Inheritance
9.3 Inheritance: Some Limitations and Caveats
9.4 Type Inheritance
9.5 Making Enhancements to the Library Class
9.6 Improving the Design
9.7 Consequences of Introducing Inheritance
9.8 Multiple Inheritance
9.9 Discussion and Further Reading
Projects
Exercises
10 Modelling with Finite State Machines
10.1 Introduction
10.2 A Simple Example
10.3 Finite State Modelling
10.4 A First Solution to theMicrowave Problem
10.5 Using the State Pattern
10.6 Improving Communication between Objects
10.7 Redesign Using the Observer Pattern
10.8 Eliminating the Conditionals
10.9 Designing GUI Programs Using the State Pattern
10.10 Discussion and Further Reading
Projects
Exercises
11 Interactive Systems and the MVC Architecture
11.1 Introduction
11.2 The MVC Architectural Pattern
11.3 Analysing a Simple Drawing Program
11.4 Designing the System
11.5 Design of the Subsystems
11.6 Getting into the Implementation
11.7 Implementing the Undo Operation
11.8 Drawing Incomplete Items
11.9 Adding a New Feature
11.10 Pattern-Based Solutions
11.11 Discussion and Further Reading
Projects
Exercises
12 Designing with Distributed Objects
12.1 Client/Server Systems
12.2 Java Remote Method Invocation
12.3 Implementing a An Object-Oriented System on the Web
12.4 Discussion and Further Reading
Exercises
Appendix A: Java Essentials
A.1 Language Basics
A.2 A Simple Java Program
A.3 Primitive Data Types
A.4 Relational Operators
A.5 A Note on Input and Output
A.6 Selection Statements
A.7 Loops
A.8 Methods
A.9 Arrays
Bibliography
Index

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